So if you sit in the outermost, you'll pay for it eventually. The longer you stay in any zone, the more accurate and rapid the strikes will be, and this value cannot be reset. The outermost zone has the longest delay and the worst accuracy the innermost is very accurate, predictive, and very quick to hit. These are automatic artillery strike areas. Then, create a series of zones around the spawn. But I'm not going to pretend it's a good thing.Ĭopying the answer I wrote to another thread about suggested ways to fix this issue:įix the smallest maps so that the spawns are not so close to the objective. Not to sound like some moral guardian nerd I've done it too to vent steam, and unfortunately the design of some maps makes it necessary, at least for a brief time until you're sure it's safe to proceed past the spawn to the objective. You cannot reconcile the defense of spawncamping with a desire to see the game thrive. It's something that happens to all players on all sides at all tiers, and so it's one of the biggest things killing the morale of the playerbase on the ground. I've seen squadron leaders around here argue that some changes to the game are bad because they make the game less fun overall, and then I see their squadron members defend spawncamping like it's the natural way to play. That last one is the most important point. Promoting something that is boring gameplay for you and is not fun by any measure for your opponent. Rendering the rest of the map useless to exploit the place where enemy awareness is artificially low and vulnerability is consequently highest. Rewarding players for ignoring the objective. On the side defending spawncamping, you have: I used to justify spawncamping, but it's one of those things where you look at who's sitting around you agreeing and you have to ask yourself if it's really the side you want to be on. I can't really expect people to do that out of a sense of politeness. So, really, actively avoiding spawn camping means you're trying to get yourself killed. Or, you can attempt to ambush newly spawned tanks in some way, whether with straight up spawn camping, or attacking them as they roll out of spawn. You can also try to swing around and link up with friendlies on another flank, which means that you have to constantly look over your shoulder for freshly respawned tanks moving up the same way you are. If you clear a flank and maneuver forward enough, you end up near the enemy spawn.Īt that point, you can sit in place well outside of spawn, which opens you to enemy figuring out your position and flanking you, or just straight up frontally attacking your poorly armored tank. This means that sooner or later you end up maneuvering forward. If you are in a poorly armored tank with a crappy gun, then the best strategy is to outmaneuver the enemy. The protection is lost if you move at all, so take your hands off throttle as you spawn.This is my main problem with the whole situation. When you spawn you get about 15-20 seconds where you cant be hit or killed (you’ll appear as red X to enemy tanks who point at you), but you can shoot and kill enemies. How does spawn protection work in war thunder? They even recommend spawn camping in their Youtube videos. Gaijin doesn’t like matches to go on for very long. Why does war thunder allow spawn camping?īecause it ends matches quickly. Can you still get the Maus in War Thunder?.What is the best Tier 1 tank in War Thunder?.Why are German tanks so bad in war thunder?.
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